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School Science Workshop... 3D Printing via Makers Empire! | Fizzics Education
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Discover 3D Printing w/ Makers Empire

Discover 3D Printing w/ Makers Empire

Applied technology & design workshop for primary students!

Explore your students’ creativity & problem-solving skills in a 21st-century design environment!

3D printing and design thinking challenges your students to develop skills in problem-solving and critical reasoning. We’ve partnered with Makers Empire, creators of the world’s easiest-to-use 3D design and printing software, specifically designed for primary and middle school students.

These school incursion workshops are fully aligned to the Australian Curriculum: Technologies and focus on developing students’ collaborative and spatial skills while creating awareness of future technologies in a fun environment.

Throughout the workshop your students will see a 3D printer in action and learn how to create strong 3D structures using polymer printing. Your students will spend time learning to create awesome creations!

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Australian ACARA Content Outcomes:
Digital Technologies

K to 2
Recognise and explore digital systems (hardware and software components) for a purpose (ACTDIK001)
Recognise and explore patterns in data and represent data as pictures, symbols and diagrams (ACTDIK002)
Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems (ACTDIP004)
Create and organise ideas and information using information systems independently and with others, and share these with known people in safe online environments (ACTDIP006)

Years 3 to 4
Identify and explore a range of digital systems with peripheral devices for different purposes, and transmit different types of data (ACTDIK007)
Collect, access and present different types of data using simple software to create information and solve problems (ACTDIP009)
Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them (ACTDIP010)
Implement simple digital solutions as visual programs with algorithms involving branching (decisions) and user input (ACTDIP011)
Plan, create and communicate ideas and information independently and with others, applying agreed ethical and social protocols (ACTDIP013)

Years 5 to 6
Acquire, store and validate different types of data, and use a range of software to interpret and visualise data to create information (ACTDIP016)
Design, modify and follow simple algorithms involving sequences of steps, branching, and iteration (repetition) (ACTDIP019)
Implement digital solutions as simple visual programs involving branching, iteration (repetition), and user input (ACTDIP020)
Explain how student solutions and existing information systems are sustainable and meet current and future local community needs (ACTDIP021)
Plan, create and communicate ideas and information, including collaboratively online, applying agreed ethical, social and technical protocols (ACTDIP022)

Australian Curriculum Outcomes (ACARA)
Science

Safely use appropriate materials, tools or equipment to make and record observations, using formal measurements and digital technologies as appropriate (ACSIS066)
Scientific understandings, discoveries and inventions are used to solve problems that directly affect peoples’ lives (ACSHE083)

NSW K – 10 Science Syllabus mapping for all our incursions

NSW Science & Technology Syllabus Content
A student:

STe-7DI-T
identifies digital systems and explores how instructions are used to control digital devices

STe-2DP-T
develops solutions to an identified need

ST1-11DI-T
identifies the components of digital systems and explores how data is represented

ST1-2DP-T
uses materials, tools and equipment to develop solutions for a need or opportunity

ST2-7MW-T
investigates the suitability of natural and processed materials for a range of purposes

ST2-11DI-T
describes how digital systems represent and transmit data

ST2-2DP-T
selects and uses materials, tools and equipment to develop solutions for a need or opportunity

ST3-7MW-T
explains how the properties of materials determines their use for a range of purposes

ST3-11DI-T
explains how digital systems represent data, connect together to form networks and transmit data

ST3-2DP-T
plans and uses materials, tools and equipment to develop solutions for a need or opportunity

Science and Technology K–6 Syllabus
(Implementation from 2027)

For explanatory points & implementation advice for each dot point, please visit the NESA Science and Technology K–6 Curriculum site

STE-DDT-01
identifies and uses technologies to make products to address user needs or opportunities

STE-PQU-01
poses questions based on observations to collect data

ST1-DAT-01
collects, represents and uses data to identify patterns and relationships

ST1-DDT-01
uses technologies and materials to design and make products to address user needs or opportunities

ST2-DAT-01
uses and interprets data to describe patterns and relationships

ST2-DDT-01
uses a design process to create products to address user needs or opportunities

ST3-DAT-01
interprets data to support explanations and arguments

ST3-DDT-01
uses design processes to create, evaluate and modify designed solutions

NSW K – 10 Science Syllabus mapping for all our incursions

Print a PDF which details K to 6 mapping of all our NSW science visits

Victorian F – 10 Science Curriculum

Identify how people create familiar designed solutions and consider sustainability to meet personal and local community needs (VCDSTS013)

Explore needs or opportunities for designing, and the technologies needed to realise designed solutions (VCDSCD018)

Visualise, generate, and communicate design ideas through describing, drawing and modelling (VCDSCD019)

Sequence steps for making designed solutions (VCDSCD022)

Recognise the role of people in design and technologies occupations and explore factors, including sustainability, that impact on the design of solutions to meet community needs (VCDSTS023)

Critique needs or opportunities for designing and explore and test a variety of materials, components, tools and equipment and the techniques needed to create designed solutions (VCDSCD028)

Generate, develop, and communicate design ideas and decisions using appropriate technical terms and graphical representation techniques (VCDSCD029)

Plan a sequence of production steps when making designed solutions (VCDSCD032)

Investigate how people in design and technologies occupations address competing considerations, including sustainability, in the design of solutions for current and future use (VCDSTS033)

Critique needs or opportunities for designing, and investigate materials, components, tools, equipment and processes to achieve intended designed solutions (VCDSCD038)

Generate, develop, communicate and document design ideas and processes for audiences using appropriate technical terms and graphical representation techniques (VCDSCD039)

Develop project plans that include consideration of resources when making designed solutions (VCDSCD042)

Print a PDF which details P to 6 mapping of all our VIC science visits

Engaging for students!

Packages are available to suit students in years K – 6 where over a 90-minute design lesson students:

  • Learn explicit skills for designing in 3D
  • Create solutions to a problem-based challenge
  • Observe a 3D printer in action
  • Student designs 3D printed and delivered to the school

The 3D design session can take place in any classroom or venue where students have access to an internet-connected computer or device. A minimum of one device between every two students is preferable.

Options

You already have a 3D printer onsite

  • Great! We will come to your school and run the workshop and then you can print your designs yourself afterwards.

You don’t have a 3D printer

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Requirements

Appropriate for Years K to 6 with a maximum of 30 students per class.

A minimum of 1 computer or iPad per pair of students, each connected to your internet. You must test your devices with the Makers Empire software prior to the day visit.

Access to at least 2 additional electrical power sockets plus a table for our equipment.

Duration 90 minutes. Set up time 45 minutes and pack up time 30 minutes.

During Social Distancing – Contact us
and we’ll tailor a program to suit both your school and the State’s social distancing requirements. Further details here

We're a COVID SAFE Company

Go further – Complete Units of Work to support your teaching!

Hours of High-Quality videos, printable experiments, quizzes, vocabulary lists,
Scope & sequences, cross-curricular teaching ideas,  marking rubrics & more
Save time & engage students in STEM

Find out more!

Did you know about our larger stage shows?

Designed to engage groups of up to 240 students, pair this workshop with one of these school favourites!

Big Science Big Fun

tick tick BOOM!

Destination Moon

Food Science Show

Deep Blue Oceans

Cost

$600 inc. GST for a 90-minute workshop.

Find out about offers & discounts here!

In a regional area? Find out how we can attend your school as part of a country science tour!

Call 1300 856 828, or click below to make a booking for your primary school.

Print a PDF for mapping of all our K to 6 science visits


B1g1 - Business for Good Logo (blue)Find out more here

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Extension Ideas!

Scientist Q & A

Often students attend our science workshops and shows with questions that stem beyond the covered topic area. Ask a scientist aims to give students a chance to get their questions answered! Run as a 30-minute session at a cost of $70 inc. GST.

Read More

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