Podcast: Using games to teach science – Part 1 with Richard Durham Follow Us: Comments 0 Podcast: Using games to teach science - Part 1 with Richard Durham About Physical games offer an incredible opportunity for people to explore & learn concepts. This can be applied in STEM education! We chat with Richard Durham, a passionate advocate for game design and the Curriculum Development Manager for the Faculty of Creative Arts and Industries at the University of Auckland. This is part 1 of 2 discussions on applying game design to learning environments. Hosted by Ben Newsome from Fizzics Education More Information About the FizzicsEd Podcast More about Richard Durham Richard provides strategic guidance and decision-making in relation to curriculum development and learning design for the Faculty of Creative Arts and Industries at the University of Auckland. His background is in education, degrees in science education, curriculum design and instruction, and a decade of classroom teaching. He also designs serious games and consults for social good organisations, museums, events, and schools, leveraging his passion and experience for play, games, and learning design. Email: rich@wondertree.nz Education email: r.durham@auckland.ac.nz Twitter Hohi 1816 Recent project: an educational board game about Aotearoa’s first school, In collaboration with Ruth Lemon of Te Puna Wānanga in the Faculty of Education and Social Work at UoA. Megagames? What is that? A 2015 docu-style playthrough of “Watch the Skies” (Language warning!) Examples of science teaching games Gutcheck: the Microbe game Genius Games’ collection Paved Paradise: a climate change tiny house game The journal article is readable and covers the basics of games-based learning vocabulary. A game design curriculum: Stone Librande, who has a great curriculum for teaching game design to beginning game designers Stone’s Game Design Curriculum written for Riot Games, (CC-license) for teachers (with links to US standards): Stone’s GDC video on Designing games for Game designers With interviews with leading science educators and STEM thought leaders, this science education podcast is about highlighting different ways of teaching kids within and beyond the classroom. It’s not just about educational practice & pedagogy, it’s about inspiring new ideas & challenging conventions of how students can learn about their world! Hosted by Ben Newsome Other Episodes Episode: 5 " Creating STEM links across NSW! " Comments 0 Citizen science & entrepreneurial thinking in STEM Ben Newsome June 13, 2017 Education Events Podcasts Scicomm STEM Teaching Edchat Inspiring Australia is a federally funded Australian program that works to increase engagement and interest in the sciences through sharing ideas, events and stories created by educators, researchers, and science communicators. Jackie Randles is the Manager of Inspiring Australia NSW and is heavily involved in helping science events, regional science... Read More Listen Episode: 191 " Design sprint for sustainability " Comments 0 Podcast: TCS Sydney Marathon goIT Challenge Ben Newsome October 23, 2024 Sustainability Podcast Environment STEM Imagine hosting a running event for over 40,000 athletes and making it sustainable? That's exactly what the TCS Sydney Marathon goIT Challenge was designed to do where students from across NSW were challenged to create innovative solutions for the TCS Sydney Marathon through a design thinking process. 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Physical games offer an incredible opportunity for people to explore & learn concepts. This can be applied in STEM education! We chat with Richard Durham, a passionate advocate for game design and the Curriculum Development Manager for the Faculty of Creative Arts and Industries at the University of Auckland. This is part 1 of 2 discussions on applying game design to learning environments. Hosted by Ben Newsome from Fizzics Education
More about Richard Durham Richard provides strategic guidance and decision-making in relation to curriculum development and learning design for the Faculty of Creative Arts and Industries at the University of Auckland. His background is in education, degrees in science education, curriculum design and instruction, and a decade of classroom teaching. He also designs serious games and consults for social good organisations, museums, events, and schools, leveraging his passion and experience for play, games, and learning design. Email: rich@wondertree.nz Education email: r.durham@auckland.ac.nz Twitter Hohi 1816 Recent project: an educational board game about Aotearoa’s first school, In collaboration with Ruth Lemon of Te Puna Wānanga in the Faculty of Education and Social Work at UoA. Megagames? What is that? A 2015 docu-style playthrough of “Watch the Skies” (Language warning!) Examples of science teaching games Gutcheck: the Microbe game Genius Games’ collection Paved Paradise: a climate change tiny house game The journal article is readable and covers the basics of games-based learning vocabulary. A game design curriculum: Stone Librande, who has a great curriculum for teaching game design to beginning game designers Stone’s Game Design Curriculum written for Riot Games, (CC-license) for teachers (with links to US standards): Stone’s GDC video on Designing games for Game designers
With interviews with leading science educators and STEM thought leaders, this science education podcast is about highlighting different ways of teaching kids within and beyond the classroom. It’s not just about educational practice & pedagogy, it’s about inspiring new ideas & challenging conventions of how students can learn about their world! Hosted by Ben Newsome
Inspiring Australia is a federally funded Australian program that works to increase engagement and interest in the sciences through sharing ideas, events and stories created by educators, researchers, and science communicators. Jackie Randles is the Manager of Inspiring Australia NSW and is heavily involved in helping science events, regional science...
Imagine hosting a running event for over 40,000 athletes and making it sustainable? That's exactly what the TCS Sydney Marathon goIT Challenge was designed to do where students from across NSW were challenged to create innovative solutions for the TCS Sydney Marathon through a design thinking process.
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