Podcast: Using games to teach science – Part 1 with Richard Durham Follow Us: Comments 0 Podcast: Using games to teach science - Part 1 with Richard Durham About Physical games offer an incredible opportunity for people to explore & learn concepts. This can be applied in STEM education! We chat with Richard Durham, a passionate advocate for game design and the Curriculum Development Manager for the Faculty of Creative Arts and Industries at the University of Auckland. This is part 1 of 2 discussions on applying game design to learning environments. Hosted by Ben Newsome from Fizzics Education More Information About the FizzicsEd Podcast More about Richard Durham Richard provides strategic guidance and decision-making in relation to curriculum development and learning design for the Faculty of Creative Arts and Industries at the University of Auckland. His background is in education, degrees in science education, curriculum design and instruction, and a decade of classroom teaching. He also designs serious games and consults for social good organisations, museums, events, and schools, leveraging his passion and experience for play, games, and learning design. Email: rich@wondertree.nz Education email: r.durham@auckland.ac.nz Twitter Hohi 1816 Recent project: an educational board game about Aotearoa’s first school, In collaboration with Ruth Lemon of Te Puna Wānanga in the Faculty of Education and Social Work at UoA. Megagames? What is that? A 2015 docu-style playthrough of “Watch the Skies” (Language warning!) Examples of science teaching games Gutcheck: the Microbe game Genius Games’ collection Paved Paradise: a climate change tiny house game The journal article is readable and covers the basics of games-based learning vocabulary. A game design curriculum: Stone Librande, who has a great curriculum for teaching game design to beginning game designers Stone’s Game Design Curriculum written for Riot Games, (CC-license) for teachers (with links to US standards): Stone’s GDC video on Designing games for Game designers With interviews with leading science educators and STEM thought leaders, this science education podcast is about highlighting different ways of teaching kids within and beyond the classroom. It’s not just about educational practice & pedagogy, it’s about inspiring new ideas & challenging conventions of how students can learn about their world! Hosted by Ben Newsome Other Episodes Episode: 29 " Making science engaging! " Comments 0 Making Science Engaging Ben Newsome November 27, 2017 Teaching secondary education Edchat Education Podcasts Scicomm STEM Dr Simon Crook, Founder of CrookED Science, drops by to discuss his work with schools across Australia in building science capacity. Nominated on the Educator Magazine’s Hot List for 2017, Simon reflects on what makes a great science lesson and the importance of working collaboratively. Read More Listen Episode: 11 " Global learning made accessible! " Comments 0 How virtual excursions enrich classroom teaching Ben Newsome July 23, 2017 Video Conferencing Virtual Excursions Distance Education Edchat Edtech Education Podcasts STEM Teaching No matter what topic your class is studying, you can connect your students with experts from around the globe in museums, science centers, zoos, aquariums and more using conferencing technology. Jan Zanetis, ISTE Board Director and the Executive Director for the Center for Interactive Learning & Collaboration discusses how schools... Read More Listen Love Science? Subscribe! Join our newsletter Receive more lesson plans and fun science ideas. 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Physical games offer an incredible opportunity for people to explore & learn concepts. This can be applied in STEM education! We chat with Richard Durham, a passionate advocate for game design and the Curriculum Development Manager for the Faculty of Creative Arts and Industries at the University of Auckland. This is part 1 of 2 discussions on applying game design to learning environments. Hosted by Ben Newsome from Fizzics Education
More about Richard Durham Richard provides strategic guidance and decision-making in relation to curriculum development and learning design for the Faculty of Creative Arts and Industries at the University of Auckland. His background is in education, degrees in science education, curriculum design and instruction, and a decade of classroom teaching. He also designs serious games and consults for social good organisations, museums, events, and schools, leveraging his passion and experience for play, games, and learning design. Email: rich@wondertree.nz Education email: r.durham@auckland.ac.nz Twitter Hohi 1816 Recent project: an educational board game about Aotearoa’s first school, In collaboration with Ruth Lemon of Te Puna Wānanga in the Faculty of Education and Social Work at UoA. Megagames? What is that? A 2015 docu-style playthrough of “Watch the Skies” (Language warning!) Examples of science teaching games Gutcheck: the Microbe game Genius Games’ collection Paved Paradise: a climate change tiny house game The journal article is readable and covers the basics of games-based learning vocabulary. A game design curriculum: Stone Librande, who has a great curriculum for teaching game design to beginning game designers Stone’s Game Design Curriculum written for Riot Games, (CC-license) for teachers (with links to US standards): Stone’s GDC video on Designing games for Game designers
With interviews with leading science educators and STEM thought leaders, this science education podcast is about highlighting different ways of teaching kids within and beyond the classroom. It’s not just about educational practice & pedagogy, it’s about inspiring new ideas & challenging conventions of how students can learn about their world! Hosted by Ben Newsome
Dr Simon Crook, Founder of CrookED Science, drops by to discuss his work with schools across Australia in building science capacity. Nominated on the Educator Magazine’s Hot List for 2017, Simon reflects on what makes a great science lesson and the importance of working collaboratively.
No matter what topic your class is studying, you can connect your students with experts from around the globe in museums, science centers, zoos, aquariums and more using conferencing technology. Jan Zanetis, ISTE Board Director and the Executive Director for the Center for Interactive Learning & Collaboration discusses how schools...
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