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School STEM Workshop... LEGO Robotics! | Fizzics Education
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Lego Robotics

Applied ICT & logic workshop in a fun coding environment for primary students

An interactive hands-on STEM workshop designed to demonstrate how a robot really works!

This engaging workshop offers students a chance to learn real-time programming in a fun atmosphere.
Using laptops and EV3 Lego Mindstorms robots, students are asked to complete a variety of tasks whilst learning about basic programming. The programming itself is based on Lego’s easy-to-understand software, whereby students intuitively use simple ‘drag and drop’ icons to form their code. Our experienced presenter will guide the students step by step on how to program their robots to perform precise movements as well as how to operate environmental sensors such as those for light and sound.

The school workshop concludes with students creatively programming their own robots to perform a short dance routine or another separate fun challenge chosen based on students’ abilities and interests.

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Australian ACARA Content Outcomes:
Digital Technologies

Explore and use a range of digital systems with peripheral devices for different purposes, and transmit different types of data (ACTDIK007).

Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them (ACTDIP010).

Explain how developed solutions and existing information systems meet common personal, school or community needs, and envisage new ways of using them (ACTDIP012).

Investigate how digital systems use whole numbers as a basis for representing all types of data (ACTDIK015).

Design, modify and follow simple algorithms represented diagrammatically and in English involving sequences of steps, branching, and iteration (repetition) (ACTDIP019).

Australian Curriculum Outcomes (ACARA):
Science

Suggest ways to plan and conduct investigations to find answers to questions (ACSIS054).

Safely use appropriate materials, tools or equipment to make and record observations, using formal measurements and digital technologies as appropriate (ACSIS066).

Scientific understandings, discoveries and inventions are used to solve problems that directly affect people’s lives (ACSHE083).

Australian National Curriculum Mapping for all our science workshops & shows

NSW K – 10 Science Syllabus mapping for all our incursions

NSW Science & Technology Syllabus Content: A student:

ST2-11DI-T
describes how digital systems represent and transmit data

ST2-2DP-T
selects and uses materials, tools and equipment to develop solutions for a need or opportunity

ST2-3DP-T
defines problems, describes and follows algorithms to develop solutions

ST3-11DI-T
explains how digital systems represent data, connect together to form networks and transmit data

ST3-2DP-T
plans and uses materials, tools and equipment to develop solutions for a need or opportunity

ST3-3DP-T
defines problems, and designs, modifies and follows algorithms to develop solutions

Science and Technology K–6 Syllabus
(Implementation from 2027)

For explanatory points & implementation advice for each dot point, please visit the NESA Science and Technology K–6 Curriculum site

ST2-DDT-02
designs and uses algorithms, represents data and uses digital systems for a purpose

ST2-DAT-01
uses and interprets data to describe patterns and relationships

ST3-DDT-02
creates, evaluates and modifies algorithms to code or control digital devices and systems

ST3-DAT-01
interprets data to support explanations and arguments

NSW K – 10 Science Syllabus mapping for all our incursions

Print a PDF which details K to 6 mapping of all our NSW science visits

Victorian F – 10 Curriculum

Explore a range of digital systems with peripheral devices for different purposes, and transmit different types of data (VCDTDS019)

Define simple problems, and describe and follow a sequence of steps and decisions involving branching and user input (algorithms) needed to solve them (VCDTCD023)

Explain how student-developed solutions and existing information systems meet common personal, school or community needs (VCDTCD025)

Examine how whole numbers are used as the basis for representing all types of data in digital systems (VCDTDI027)

Design, modify and follow simple algorithms represented diagrammatically and in English, involving sequences of steps, branching, and iteration (VCDTCD032)

Develop digital solutions as simple visual programs (VCDTCD033)

Explain how student-developed solutions and existing information systems meet current and future community and sustainability needs (VCDTCD034)

Suggest ways to plan and conduct investigations to find answers to questions including consideration of the elements of fair tests (VCSIS066)

Safely use appropriate materials, tools, equipment and technologies (VCSIS067)

Scientific understandings, discoveries and inventions are used to inform personal and community decisions and to solve problems that directly affect people’s lives (VCSSU073)

Print a PDF which details P to 6 mapping of all our VIC science visits

School Testimonials

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St Patricks Kogarah

I liked that the varied levels challenged the kids and kept them on task! Very hands on and age appropriate. The students thoroughly enjoyed the incursion. A very worthwhile day!
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Gresford Public School.

Many thanks for a fantastic day last week. Our students loved their robotics session and now have more confidence to go on with their explorations.

Engaging for students!

Challenges that your students could be doing (based on student ability):

  • Use motors to accelerate, brake, reverse in the correct sequence
  • Vary motor power to perform a point and curve turn
  • Use loop based programming to drive the robot in a square
  • Clear a table of light obstacles using a basic programming sequence
  • Program the robot to stop on the sound of a loud hand clap
  • Use a light sensor to detect light levels in the room
  • Use logic based programming to make the robot follow a black line
  • Use a touch sensor or ultrasonic sensor to detect a solid wall
  • Program the robot to react to differing light levels in the room
  • Use a combination of motors and light detectors to hit a golf shot
  • Determine the correct force required to score an ice hockey goal
  • Negotiate a maze of solid objects
  • Sensor calibration…..and more (it’s only limited by time and imagination!)

Posts about this school robotics incursion

ev3 robot

Requirements

Appropriate for Years 3 to 6 with a maximum of 30 students per class

10 tables needed

Access to at least 2 electrical power sockets with a wide floor space

Chairs are not required

Duration 90 minutes, 3 hours or full day, set up time 30 minutes and pack up time 30 minutes

During Social Distancing – Contact us
and we’ll tailor a program to suit both your school and the State’s social distancing requirements. Further details here

We're a COVID SAFE Company

Go further – Complete Units of Work to support your teaching!

Hours of High-Quality videos, printable experiments, quizzes, vocabulary lists,
Scope & sequences, cross-curricular teaching ideas,  marking rubrics & more
Save time & engage students in STEM

Find out more!

Did you know about our larger stage shows?

Designed to engage groups of up to 240 students, pair this workshop with one of these school favourites!

Big Science Big Fun

tick tick BOOM!

Destination Moon

Food Science Show

Deep Blue Oceans

Cost

$600 inc. GST for a 90-minute workshop with 30 students.
$1100 inc. GST for 3 hours with 30 students.

Find out about offers & discounts here!

In a regional area? Find out how we can attend your school as part of a country science tour!

Call 1300 856 828, or click below to make a booking for your primary school.

Print a PDF for mapping of all our K to 6 science visits


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Extension Ideas!

Scientist Q & A

Often students attend our science workshops and shows with questions that stem beyond the covered topic area. Ask a scientist aims to give students a chance to get their questions answered! Run as a 30-minute session at a cost of $70 inc. GST.

Read More

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