The rapid rise of e-learning offers educators the challenge of making online classes engaging. Find out how gamification can enhance students’ engagement.
Learn how students of all ages can learn how to code games and more using the e-learning platform created by Mammoth Interactive. We speak with CEO and Lead Developer John Bura about his thoughts on teaching kids how to code.
Meet Michael Kasumovic, a highly motivated evolutionary biologist from UNSW who started creating apps for his students so they could understand biology concepts. From this Arludo was born, a team of dedicated people that empower students to understand scientific thinking through gaming. We explore just what is truly important for people to...
Learn about the positive impact gamification has had on everyday classroom experiences as well find out tips & tricks to get started!
Preschool STEM on TV! Science for preschoolers! Since 2014, Nickelodeon has run Blaze and Monster Machines, an animated cartoon series designed to bring science, technology, engineering and mathematics concepts to preschool children. Created by Jeff Borkin and Ellen Martin, Blaze and the Monster Machines highlights concepts such as friction, trajectories,...
STEM education through gaming! Want your students to learn, create and collaborate while having tonnes of fun? Let us show you how with Minecraft, one of the most popular video games ever created! Gaming is an incredibly powerful avenue for teaching, so take advantage of this versatile game and get...
An augmented reality gaming giant Well, hasn't this app exploded across the world!?! With so many kids, teens and adults using Pokemon Go surely this is an opportunity for teachers to use this highly addictive content in the classroom to engage students, especially those kids that don't readily engage with...
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